Corners Explaination

How to play this game:

The goal of the game is to form the corners of a square. This square can be along the standard grid,such as the following, made by white

Grid Square

or the square can tilted like one of the following.

Tilted Square Kights Square

Players alternate turns placing down pieces until one of them successfully forms a square.

Settings:

Board and Dimensions

The "new board" button will generate a new board with the selected dimension. The undo button will undo the last move that was made.

Minimum Square Size

This option controls how large a square has to be for it to count as forming a square. The "not all touching" option is the default, doesn't count squares where all corners are adjacent like the following

Small Square

The "not touching" option doesn't count a square in which any corners touch. This prevents the square above from counting, and prevents the following from counting as well.

Tilted Square

The final option is "any size". This option counts a square of any size. All of the above options are implemented after board has been refreshed by pressing the "new board" button.

Checkable options

There are two options that can be checked on and off, show move numbers, and show forced squares. Turning on show move numbers labels every piece with the order in which it was placed down, and turning on show forced squares shows when a player could complete a square by moving at a location.

Who made this game:

This game was invented by Professor Marc Chamberland of Grinnell College, and implemented by Reilly Grant.